• madcaesar@lemmy.world
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    7 days ago

    Dark Souls type games that are just pure grinding wasting time.

    I bought this shadow game that look awesome gameplay was fun at first… Then something felt off… Things were just ridiculously hard for no reason I kept dying on level one…

    I was like… Wtf is this shit? Little googling and the game is made by the dark souls people and apparently this grinding over hard shit IS the appeal…

    Na man, I got a job and kids and responsibilities and my one hour of playtime better be fun… And dieing and grinding ain’t it.

  • But_my_mom_says_im_cool@lemmy.world
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    7 days ago

    Souls. I’ve tried em and find them repetitive and cheesy in their lack of little details that make games fun for me.

    I tried Elden ring and thought it was the ugliest, most repetitive game I’ve ever played. I don’t get the hype for the souls series, it’s just making a game repetitive and difficult to justify its lack of substance

  • Tamo240@programming.dev
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    7 days ago

    For me its Metroid, and really the whole Metroidvania genre. I can never tell when a challenge is supposed to be possible, or if I’m supposed to come back later, and and up wasting hours trying to do something only for it to be trivial later. I don’t find this at all rewarding.

    That said Tunic was a fantastic game, and I love the concept of the ‘Metroid-Brainia’, purely because of the concept that every challenge is theoretically possible from the start, you just need to learn how to do it.

  • OMNI@lemmy.dbzer0.com
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    7 days ago

    I don’t have much against any particular game since I can see something that someone would enjoy.

    However there are sone things that I actually don’t understand how someone would enjoy;

    Always Online: all of your time, money, and love could just vanish underneath you

    P2W / P2S: Ah yes, let me make the gameplay loop doing a 9-5

    Gacha: Gambling is 80% of the gameplay but somehow they make it unfun

    Live Service: By itself not bad. However it enables games to be released completely broken.

  • trslim@pawb.social
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    6 days ago

    Hero Shooters, specifically Overwatch and R6 Seige. Really any sort of MOBA too. I dont really get the point of having unique characters with loads of lore and an underlying story if you aren’t going to get to experience any of it in gameplay. TF2 gets away with it because the classes arent really characters, they are more like an archetype of that class and the story is just supplemental stuff.

  • AdamBomb@lemmy.sdf.org
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    7 days ago

    Balatro. There’s just no motivation to keep playing. It’s just uninteresting. Love me some Slay the Spire, though.

    • SereneSadie@lemmy.myserv.one
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      6 days ago

      Same. I tried Balatro as something for my tablet.

      The ‘permanent’ voucher upgrades aren’t actually permanent at all, and I lost interest after that. There’s no meta advancement beyond unlocks, which is not for me.

  • Tuukka R@sopuli.xyz
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    7 days ago

    Sonic.

    I’ve been trying to like them when they were published, but no. It’s not really much fun.

    • Frezik@lemmy.blahaj.zone
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      6 days ago

      It has some ups and downs for me. It’s premised on speed and momentum and crazy loops. The first zone of the first game does a lot to establish that. It then promptly throws it all away in the second zone with a water level that puts in stops everywhere.

      Second game figured out the formula.

      To reopen the 16-bit playground wars, looking back at the merits of just the games, I’m surprised this was ever considered competition for Super Mario World. Sonic is fine, but Mario World is a masterpiece of design.

  • KokusnussRitter@discuss.tchncs.de
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    8 days ago

    Most games I just didn’t like and felt it wasn’t fair to call them out, but gambling addiction pushing games like FIFA are high on the list, especially since the annual releases seem to be somewhat identical.

    • Nate Cox@programming.dev
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      8 days ago

      I also don’t really like the sentiment of judging types of games in general; we like different things and that’s good.

      But, gacha games can fuck right off. Manipulative, exploitative, addiction seeking nonsense. I’m not even commenting on gameplay or anything so it’s not a specific one… it’s the whole core concept of making a digital slot machine for children that I find offensive.

  • brap@lemmy.world
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    8 days ago

    I’m going to get absolutely roasted for this, but Elden Ring. I put about 10 hours in trying to like it, but it just made me angry and miserable. And it was kinda boring.

    • MurrayL@lemmy.world
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      8 days ago

      I also don’t care for Souls games, but I think ‘angry and miserable’ is the intended experience.

      • CmdrShepard49@sh.itjust.works
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        8 days ago

        I’m a fan of the Soulsborne games but gave up on Elden Ring because I wasn’t a fan of the empty open world gameplay.

    • Imhotep@lemmy.world
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      8 days ago

      I really tried, maybe 20-30 hours, but didn’t enjoy it much.
      Playing as a spellcaster was maybe a mistake.
      I recognize it’s a quality game though. I might try again with a melee character. Maybe modded?

      • VivianRixia@piefed.social
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        8 days ago

        I can recommend a dual Strength/faith build. I did that my first playthrough and it was a lot of fun. I think the Incantations was much funner to play with than the Sorceries. They have far more variety in them. Plus there is a cure Scarlet Rot Incantation that I got a lot of mileage out of to make certain parts less oppressive.

        • Imhotep@lemmy.world
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          8 days ago

          Thanks, I might try that!

          I generally like hybrid builds with more variety. Don’t know why I went full mage…

          • Stovetop@lemmy.world
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            8 days ago

            I also think it’s fine to just go full strength if you want something powerful and dead simple.

            Carry a colossal sword in each hand, wear the beefiest set of armor you can without going into heavy load, and then just bonk things to death while tanking a lot of hits that would otherwise instantly kill squishier characters.

            And don’t be afraid to use Spirit Ashes. There’s this weird machismo thing among players who think that real players don’t need summons, but they’re there for a reason and the game was designed around them.

      • burntbacon@discuss.tchncs.de
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        7 days ago

        I might try again with a melee character.

        Maybe. The sorcery/incantation/various melee is less of a distinction than many make of it. A lot of it ends up feeling the same: you dodge, wait for the opening, hit your ‘attack.’ If the ‘learn to be a badass by learning patience and boss attacks’ isn’t your thing though, you might never find yourself liking it.

        The best elden ring experience is elden ring seamless coop. It makes the game 100000000x better. If you want to play with someone, hit me up. I just got elden ring working again on linux (it had a freezing problem until I reinstalled the OS, probably the nvidia drivers borking out), and am loving it.

    • BurgerBaron@piefed.social
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      8 days ago

      Souls games in general for me, but especially Bloodborne. My girlfriend at the time loved the game so much she had multiple tattoos. She was so happy to guide me through Bloodborne and tried to explain lore, but there’s so very little actual plot that anything I learned just fell out of my head. I couldn’t tell you anything about what happened despite finishing the game and DLC. I don’t get it.

  • blarth@thelemmy.club
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    8 days ago

    Souls like. There are literally situations you cannot win on the first try, like when you walk through a door and something stabs you from behind because it was leaned against a wall out of sight.

    Also just don’t enjoy fighting gigantic things with ambiguous hitboxes.

    • Macaroni_ninja@lemmy.world
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      7 days ago

      Exactly, when a game on purpose disrespects your time and forces you to repeat things for no reason.

      Some call it a difficulty curve, I don’t call it anything, just uninstall it.

    • jjjalljs@ttrpg.network
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      7 days ago

      I know I’m biting bait but I rarely got jumped by the “guy around the corner” traps because I looked before walking in. Counter intuitively, running in will also often avoid the worst of it.

      I remember people complaining about the floor traps in the first game and I was like “you mean the raised tiles that are a different color? Yeah I was careful around those”. Player messages also help.

      It’s okay the game isn’t for you - but “literally can’t win on the first try” is hyperbole.

        • Stovetop@lemmy.world
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          8 days ago

          The gameplay is fun, but it’s hindered severely by the grind built into its core progression.

          Like all grindy games, it starts fun and you feel powerful for the first few hours. But then they introduce the concept of world level and character progression as soon as you’re out of the tutorial. Everything turns into damage sponges, so you have to upgrade your characters and weapons, either by grinding dailies/misc world objectives or by spinning the gatcha wheel (ideally with real money, for the developer).

          Then you start to get a bit stronger, but subsequent upgrade materials are locked behind higher world levels, so you advance up. Everything gets even tankier, you feel more inclined to just spend cash to skip the grind, and then you repeat this cycle several more times until your character is all statted up and has the right relics at the right levels that you want.

          To further add salt to the wound, progression is character-specific, so when you get a new character from the gatcha wheel out of its >100-strong cast of waifus and twinks, you have to start the progression from scratch for that character.

        • Aatube@kbin.melroy.org
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          8 days ago

          The gacha is a really, really big downside, but still:

          Genshin Impact received “generally favorable reviews” according to review aggregator Metacritic.[87][88] The open world of Teyvat drew praise; IGN’s Travis Northup described Teyvat as “a world that is absolutely bursting at the seams with possibilities”, and Hardcore Gamer’s Jordan Helm described it as “one big environmental puzzle”.[27][92] Liyue in particular was picked out by Kotaku’s Sisi Jiang for being “one of the most exciting regions that I’ve visited in a video game in years”, before continuing on to discuss how the region “shows an idealized portrayal of Chinese social relations that exists in localized pockets”.[100] Game Informer characterized the game as an incredible experience, noting that “[t]he gameplay loop of collection, upgrading, and customization is captivating and compelling”.[91] The execution of gameplay impressed Pocket Gamer, and Destructoid’s Chris Carter called the combat system “one of the most interesting things” about the game.[5][95] NPR remarked that the game had an abundance of content despite being free to play.[101] Gene Park of The Washington Post lauded the game as revolutionary for the genre, having players “imagine a mobile gaming world with titles with quality that matches the industry’s top-tier experiences”.[102] Polygon also praised the game for differentiating itself from its peers, heralding its arrival as mobile games become more mainstream and appealing to “an audience outside the typical mobile gaming demographic” and “new players without the hardware to play more conventional and resource-hogging RPGs”.[103]

  • Brkdncr@lemmy.world
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    8 days ago

    All of the Monster Hunter games. The gameplay is awful and the story drags on. I thought it was just that I picked the first one, but after trying the others it feels like a $5 game series.

    • Zombiepirate@lemmy.world
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      8 days ago

      And trying to play with your friends? Fuck you, do 30 minutes of boring solo stuff before we even think about letting you have fun.

      • ieatpwns@lemmy.world
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        8 days ago

        And did you want to just connect and go? Fuck you get online and search up a guide how to do coop missions with your friends