Not just the Deck. Having these games work there also means I have an easier time transitioning my desktop to Linux.
Valve is probably responsible for me moving to Linux fully because of proton and how steam works on Linux. While I would be bitching nonstop about Microsoft, I don’t know if getting off windows would be worth it to me if it was a hassle to play games.
Microsoft has driven me away from Windows at least a half dozen times over the last 20 years.
Each time the siren call of some game or another will pull me back.
I’d played with Linux native games as well, but most of the greats were Windows only.
And yeah, then Proton.
Now I’m trying to save up the small fortune needed for a computer upgrade, and I’m not even planning to pirate Windows.
Working harder on your game makes it better! Wow!
But seriously, it’s great that Valve is leading the way pushing demand for this.
It’s not really about working harder. Before, it just wasn’t a justifiable expense investing time into ensuring proton support or even linux support because a sub 1% OS just isn’t “worth” supporting from a financial standpoint. That changed with the steamdeck and because the steamdeck is actually just a small PC with built-in controller, things that profit the deck also profit the linux ecosystem.
Honestly the steam deck was a genius move from valve.
Devs targeting Steam Deck Verified sets a bar for performance that ends up including other PCs with integrated graphics or those with older graphics cards (up to ~10 years)
By extended the usable life of older gaming hardware, It’s even a win from an environmental point of view.
I’m willing to bet that without the Deck, most AAA games would have already jumped to requiring roughly PS5-level PC hardware now that last gen consoles are effectively dead.
UE5 on the Deck might not be pretty, but making it run at all on it lowers the minimum requirements of a game tremendously.
Read the article - this isn’t just about Linux support.
Steam Deck verified is like 90% done towards linux support
Please try reading the article.
No

because the steamdeck is actually just a small PC
That is very contrary to what’s the point of the article. Supporting the Steam deck also means supporting the controller and the small screen format. Things that can benefit users of Windows based handhelds too.
And people who use controllers in general. And people with small screens. And people with poor vision. And …
exactly
Wush!
Way to completely miss the message. Which include how user interfaces need to be usable on the small screen, and to make optimizations for lower end hardware and not just focus on mid range and high end.The exception being that if you make a very high end complex game, it may be better to not support Steam Deck at all, because if it doesn’t play well, it shouldn’t pretend to work.
That … that’s the hard work.
No it’s not the hard work, it is about working differently.
Just about nobody out there is focusing on making a steam deck optimized game right out the gate. They build a full game, then they go through and try to optimize/update ui for smaller screens. That’s additional work, on top of an already hard task of making a good game.
yes, that’s the hard work they were talking about. why are you even arguing when you’re agreeing with what they say?
Wush! Way to completely miss the message.
Wooosh, indeed (that’s how it’s spelled, btw).
It’s a moronic oversimplification, and making a different approach is not the same as harder.
And just saying working harder says nothing about the ways that are described in the article, and provides zero additional info.
Sad that such low energy effort without reading the article first is even upvoted. Lowest denominator rules here. 🤮
Please believe it when a seasoned professional informs you that ingesting user feedback, implementing good UIs, and optimization are all hard work.
Of course it is, but it’s just the focus on how the UI is made that has changed, that does not inherently make it harder. It just changes some of the design goals.
I have fucking made UI’s from scratch in assembly on a pixel basis, that were better than a lot of the crap we see today.
Chiming in to say that witchfire is a great game and I think a rather unique singleplayer extraction shooter with bloodborne style dodging and you should play it (on the steam deck)
I dont normally go for this genre but they nailed the atmosphere and all out weirdness. The mystery keeps me coming back. It never beats you over the head with details or rams how you’re supposed to feel down your throat. Very clever design.
It’s a super impressive game, and also very punishing. There are so many times where I get hit with crazy difficulty spikes and lose a ton of loot I spent several hours collecting. I had a particularly bad loss deep in the castle level that made me drop the game until 1.0.
I’ll be back
Is this the one that’s like 3D Hexen
that game is brutal
And glorious. Been playing for a few months. Wild stuff.
It sets a baseline performance target that is really low. It’s an integrated GPU laptop that’s not close to high end integrated GPUs anymore. Makes your potential audience pretty much the whole of the steam userbase rather than the like RTX 3060+ userbase
Thats really good all around. I’m always surprised by how much my laptop can do, but I dont even look at the latest AAA super-shiny games because I don’t want the disappointment when it doesnt work well or at all.
Well, that’s the last excuse I needed. Time to finally buy Witchfire.
I don’t think it makes it better for everybody, but I agree every developer should support the Steam Deck.
I’ve not read the article, so I don’t know if they specify it, but I think it comes to performance too, not just proton-usability. Since you target a “console” rather than whatever you are using to test on, that’s a win for other devices too. I’m just guessing here
But optimizing for low hardware does not mean its a win for everyone. For lot of people who have strong enough configuration does not care the performance at the portable level. There is no real benefit for them.
Optimization is good also for hi-tier rigs, since they can run cooler. Don’t see the problem in targeting a specific mid-range device. Lately optimization is not even done right on PlayStation by big developers, it’s just good enough.
Not just run cooler, but smoother too.
The Moto X was the best phone I’ve ever used, and thays because they took the time to optimize instead of just throwing more RAM/CPU/GPU at the problem.
Low tier optimization does not mean its running cooloer on higher tier systems. In example if a game requires 16gb of VRAM for high tier setup, then developers optimizing the game alongside for low tier handhelds that have less VRAM will not change the fact for high tier. Therefore not everyone benefits from it. Similar to RayTracing or other features.
Not everyone benefits from games making run on Steam Deck.
I get your point that not everyone “wins”, but the people with high end setup don’t loose anything if the game is suddenly playable on the deck. On the contrary, people with steam decks, people on linux and people on lower end system get to have positive repercussions. So while high end gamers migh not always gain somethig, it’s still neutral to them. Therefore, no one loses and it’s a net positive
Neutral does not mean its a benefit. And not losing something was not the point of discussion or what i was talking about.
Optimization involves a lot of things. For example off-loading off-screen stuff, improving multithreading npc path-finding and other stuff using too much cpu cicles without any gain in quality. All these things could go under-radar if you test on hi-tier rig which may not get impact by these but of course increase cpu usage for, again, no gain at all. This of course heats hardware too.
Edit: once I seen a game main menu, with simple 2D UI and plain black background, using 100% of GPU (built with unreal engine of course)
You count specific optimization strategies that affect everyone. But not all optmizations or in the case of our discussion, making the game run on Steam Deck, won’t affect everyone.
in the case of our discussion, making the game run on Steam Deck, won’t affect everyone.
Indeed making the game run on Steam Deck involves more than optimization, like gamepad support and a proper UI scale (other than wine or linux friendly anti-cheat) which are beneficial not to EVERYONE but to what I think still a big piece of the cake.
What I was doin was speculating on optimization, which indeed is beneficial to everyone.
Being pushed to target a specific frame rate on a mid or low range device make you more aware of possible bottlenecks and things that can just be improved.Lately there are a lot of studios who just don’t care because they expect you to have an hi-tier rig (or because they use one to test their own game, resulting in good enough fps), so you end up in simple scenes which use 100% of Gpu or whatever just because the engine is doing something in background actually useless. But since you must be running this on a powerfull pc, that still means enough fps. This leads to bad design choices, which is also the trend with not so savvy unreal engine developers.
When we are talking about for example 10 years from now it means the people with strong configurations today, will still be able to play new games with the same pc if the games are being targeted to a lower spec (at that time) pcs. So it will benefit everyone and it’s a win for everyone.
You make some assumptions about who will benefit. And those are not “everyone”.












