• Butterpaderp@lemmy.world
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      7 hours ago

      Just about nobody out there is focusing on making a steam deck optimized game right out the gate. They build a full game, then they go through and try to optimize/update ui for smaller screens. That’s additional work, on top of an already hard task of making a good game.

      • Buffalox@lemmy.world
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        1 hour ago

        Sounds pretty stupid if you don’t know which platforms you want to target from the beginning.
        If development really is that random and poorly planned, they are making extra work for themselves due to poor planning more than because they chose to support the Steam deck.

    • _cryptagion [he/him]@anarchist.nexus
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      17 hours ago

      yes, that’s the hard work they were talking about. why are you even arguing when you’re agreeing with what they say?

      Wush! Way to completely miss the message.

      Wooosh, indeed (that’s how it’s spelled, btw).

      • Buffalox@lemmy.world
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        14 hours ago

        It’s a moronic oversimplification, and making a different approach is not the same as harder.
        And just saying working harder says nothing about the ways that are described in the article, and provides zero additional info.
        Sad that such low energy effort without reading the article first is even upvoted. Lowest denominator rules here. 🤮

    • SpaceNoodle@lemmy.world
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      17 hours ago

      Please believe it when a seasoned professional informs you that ingesting user feedback, implementing good UIs, and optimization are all hard work.

      • Buffalox@lemmy.world
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        14 hours ago

        Of course it is, but it’s just the focus on how the UI is made that has changed, that does not inherently make it harder. It just changes some of the design goals.

        I have fucking made UI’s from scratch in assembly on a pixel basis, that were better than a lot of the crap we see today.