Baseball: Strictly timed innings. Take the average time of innings in the last season or two, set that as the time. Inning ends when the time ends. I don’t care if it’s mid-play, I don’t care if the ball’s in the air. And no extra innings. Tie game at the end of the 9th inning counts as a mutual loss.
Warhammer 40K: If it’s on the table, play it. I don’t care if it’s a Battletech model, or a can of coke. It’s a model, it gets a move, shoot, and melee.
I think Warhammer could be improved with the addition of a cat. You either get a large piece of on unnavigable terrain, or a natural disaster that wreaks havoc… Possibly both in various degrees.
Wouldn’t your rule incentivise slower play from the fielding team? I don’t follow baseball, but I imagine the longer an innings goes (in terms of number of plays), the more points the batting team can score. If you can artificially reduce the number of plays because there’s a time limit and you just slow-play it, you gain an advantage.
Cricket addresses its timing issues through a few means, but one is finding the bowling team if over rates drop too low. This has its own problems (the assumption behind that rule is that low over rates are the fault of the bowling team, but this is not always true, especially with batsmen who have weird habits like regularly changing gloves, and with the use of player reviews), and I think it’s better addressed at more fundamental levels, but I think it probably looks at it from a better place. Identify the culprit and do something that penalises them, rather than their opponent.
Oh, the time might cause slower fielding play, but combined with the “ties are a mutual loss”, you’d have an ongoing scramble to get one over. It makes the whole game more defensive under the time limit.
Baseball: Strictly timed innings. Take the average time of innings in the last season or two, set that as the time. Inning ends when the time ends. I don’t care if it’s mid-play, I don’t care if the ball’s in the air. And no extra innings. Tie game at the end of the 9th inning counts as a mutual loss.
Warhammer 40K: If it’s on the table, play it. I don’t care if it’s a Battletech model, or a can of coke. It’s a model, it gets a move, shoot, and melee.
I think Warhammer could be improved with the addition of a cat. You either get a large piece of on unnavigable terrain, or a natural disaster that wreaks havoc… Possibly both in various degrees.
Better yet - each army’s player may nominate or provide not more than one cat, to be placed on the board according to Deep Strike rules.
The Savanna Bananas added a game timer, and it is great.
Wouldn’t your rule incentivise slower play from the fielding team? I don’t follow baseball, but I imagine the longer an innings goes (in terms of number of plays), the more points the batting team can score. If you can artificially reduce the number of plays because there’s a time limit and you just slow-play it, you gain an advantage.
Cricket addresses its timing issues through a few means, but one is finding the bowling team if over rates drop too low. This has its own problems (the assumption behind that rule is that low over rates are the fault of the bowling team, but this is not always true, especially with batsmen who have weird habits like regularly changing gloves, and with the use of player reviews), and I think it’s better addressed at more fundamental levels, but I think it probably looks at it from a better place. Identify the culprit and do something that penalises them, rather than their opponent.
Oh, the time might cause slower fielding play, but combined with the “ties are a mutual loss”, you’d have an ongoing scramble to get one over. It makes the whole game more defensive under the time limit.