Maybe they left it running for a while. The current Steam Client is basically an Electron App.
I miss the old Steam Client that was made entirely in Valve’s own GUI Framework which was written in C++.
I remember the stories my father told me of his early dev days… “so the mainframe we wrote the whole national social security system for had 8K of RAM”.
Kinda depressing what numbers are considered impressive these days.
Jesus Christ, Steam at 1.4 GB and you are expected to run that WHILE PLAYING GAMES? That made my eyes pop outta my head.
There’s no way that’s normal. I’m pretty sure mine only uses a couple hundred.
Maybe they left it running for a while. The current Steam Client is basically an Electron App.
I miss the old Steam Client that was made entirely in Valve’s own GUI Framework which was written in C++.
Nobody’s mentioning the system monitor taking 227MiB?
For real, I remember when an entire game being over a 20 MiB made me hesitate to download it because it’d take a while.
The Half Life demo was 50MB. Took me 4 tries to get it over dialup. Played till the sun came up!
This is why I always run my personal projects through upx
Who knows, maybe this dram scarcity will cause a change of heart and make people optimise more again. :)
Why would they? Ram hasn’t been a problem for more than a decade relating to UI.
Electron apps being 500MB simply isnt a problem. People aren’t loading 15 seperate instances, at most power users are loading like 3.
The bubble will pop before that
I remember the stories my father told me of his early dev days… “so the mainframe we wrote the whole national social security system for had 8K of RAM”.
Mine too. war stories of 16k of RAM and 20MB hard disk drives the size of washing machines.