Microsoft announced today that they’re preserving a bit of history here - with Zork I, Zork II, and Zork III now officially and clearly open source. The source has been around for a while but now it’s all proper.

From the announcement they said:

Today, we’re preserving a cornerstone of gaming history that is near and dear to our hearts. Together, Microsoft’s Open Source Programs Office (OSPO), Team Xbox, and Activision are making Zork I, Zork II, and Zork III available under the MIT License. Our goal is simple: to place historically important code in the hands of students, teachers, and developers so they can study it, learn from it, and, perhaps most importantly, play it.

  • Guy Ingonito@reddthat.com
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    10 hours ago

    You are likely to be eaten by a grue, if this predicament seems particularly cruel, consider who’s fault it could be, not a torch or a map in your inventory!

  • chemical_cutthroat@lemmy.world
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    19 hours ago

    When I first started playing D&D 30 fucking years ago I used to take my hand drawn maps of Zork to school and use those as dungeon maps for my friends and I to play on in the back of class. Goddamn its been a long time, but I owe A LOT to Zork.

  • Clay_pidgin@sh.itjust.works
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    18 hours ago

    Are games with semantic text input any fun? They look like they’d be tremendously frustrating as a modern gamer. I guess you need to learn the language it’s looking for?

    • Texas_Hangover@lemmy.radio
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      11 hours ago

      They were tremendously frustrating back then too. And we had no fucking internet and if you didn’t have a buddy who knew how to beat the game you be calling a 900 number tipline lol.

    • chonglibloodsport@lemmy.world
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      13 hours ago

      The commands aren’t very complicated. You’re mostly looking at stuff, taking stuff, or using items on stuff. It’s usually just [verb] [noun] type simple 2 word sentences.

      The hard part of Zork is figuring out where to go and what to use where. Navigation in the game is usually by compass directions but the map is not a plain grid, so you can go north and then go west and end up right back ever you started for odd reasons. You’re highly encouraged to make your own map on paper, in addition to lots of notes about things you saw in each area.

      The game even includes a maze, a reference to the earlier Colossal Cave Adventure’s “maze of twisty passages, all alike.” Navigating it is a real challenge!

    • atomicbocks@sh.itjust.works
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      15 hours ago

      I liked them but I also grew up with Choose Your Own Adventure books. You might try some of the hybrid games like Kings Quest that have graphics and use arrow keys but also use a parser for input.

    • u/lukmly013 💾 (lemmy.sdf.org)@lemmy.sdf.org
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      17 hours ago

      I unfortunately don’t have much time to play games.

      I’ve tried Zork a few times, but I always get stuck near some clearing, and I don’t know where to go. Basically at the start.

      Anyway, curiosity combined with imagination, yeah, could be fun.

      Main reason I haven’t tried it is pretty stupid. I don’t know how to save and reset, otherwise Zork is also on our SDF pubnix. But I also didn’t really go out looking. You can try it without sign-up on telehack.com. Also, why the hell can’t I run telnet (freezes or takes long time to respond) on Arch + KDE in terminal emulator (I tried 2), but it works in TTY?

      And a list of many BBSs: https://www.telnetbbsguide.com/

      • Clay_pidgin@sh.itjust.works
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        17 hours ago

        I’ll give them a shot, thank you.

        I learned how to “write” in Grafiti for my Palm Pilot, and I’ve learned how to best phrase my searches, so I can learn this.