For me, it’s when people complain that a game/system/platform doesn’t have them. Some games and systems don’t need or want to gamify playing games and that’s okay
Marketing: the end product just isn’t right. We need to make it more fun. You know like a game.
dev: What are you talking about.
Marketing: There’s this new thing called gamification. Let’s do that.
Dev: First off thats not new, its been around for ages. Whatever, what are you even talking about?
Marketing: Yeah you know, make it fun! Give people awards for accomplishing certain tasks or reaching milestones. Lots of flashy lights and celebratory music. We do it in presentations and training all the time.
Dev: That’s what xp, leveling, magic items, special skills, etc are. Your asking me to gamify a fucking video game?!?!
Marketing: Yeah exactly! Its gonna be awesome!
To be clear I don’t think achievement s are bad. I don’t personally care about them. This is just how I imagine the conversation went when they were thought of.
I don’t care if they exist or not. The complaints that XYZ doesn’t have them is what makes me dislike them. Like who cares if Switch doesn’t have achievements? Go play the game and have fun
They’re nothing but a skinner box that’s supposed to keep you playing games for longer. It’s the same type of instant gratification built into most mobile game, but applied to everything else.
In a system where you pay once for the game, isn’t that a good thing? It lets you enjoy the game for longer instead of making you constantly buy new games, thus spending less money for the same amount of enjoyment.
It’s meant to keep you playing after you stop enjoying said game. Besides, pay once? Shit like this is very often paired with the free-to-play and microstransactions model.
I really dont think its that bad. I can see the argument that they should be able to be disabled for people with OCD or something. I used to feel some kind of FOMO for not 100% every game.
Right, that’s a fair criticism with regards to microtransactions. I don’t know much about those kinds of games though, so I can’t really say much about it.
My partner bought Skyrim twice (Steam and Switch) and 100%'d both, and now is going through the same process with BG3. I’m just thinking about how the achievement system is acting like a multiplier to the game’s value in this instance.
whats wrong with game achivments?
For me, it’s when people complain that a game/system/platform doesn’t have them. Some games and systems don’t need or want to gamify playing games and that’s okay
Marketing: the end product just isn’t right. We need to make it more fun. You know like a game.
dev: What are you talking about.
Marketing: There’s this new thing called gamification. Let’s do that.
Dev: First off thats not new, its been around for ages. Whatever, what are you even talking about?
Marketing: Yeah you know, make it fun! Give people awards for accomplishing certain tasks or reaching milestones. Lots of flashy lights and celebratory music. We do it in presentations and training all the time.
Dev: That’s what xp, leveling, magic items, special skills, etc are. Your asking me to gamify a fucking video game?!?!
Marketing: Yeah exactly! Its gonna be awesome!
To be clear I don’t think achievement s are bad. I don’t personally care about them. This is just how I imagine the conversation went when they were thought of.
I don’t care if they exist or not. The complaints that XYZ doesn’t have them is what makes me dislike them. Like who cares if Switch doesn’t have achievements? Go play the game and have fun
They didn’t invent them. The Xbox 360 already had achievements years before them.
I didn’t say Valve did. I said why I don’t like achievement systems or, I guess more accurately, why I don’t think everything needs them
deleted by creator
I’m glad you deleted your comment because it had nothing to do with my point
They’re nothing but a skinner box that’s supposed to keep you playing games for longer. It’s the same type of instant gratification built into most mobile game, but applied to everything else.
In a system where you pay once for the game, isn’t that a good thing? It lets you enjoy the game for longer instead of making you constantly buy new games, thus spending less money for the same amount of enjoyment.
It’s meant to keep you playing after you stop enjoying said game. Besides, pay once? Shit like this is very often paired with the free-to-play and microstransactions model.
I really dont think its that bad. I can see the argument that they should be able to be disabled for people with OCD or something. I used to feel some kind of FOMO for not 100% every game.
Right, that’s a fair criticism with regards to microtransactions. I don’t know much about those kinds of games though, so I can’t really say much about it.
My partner bought Skyrim twice (Steam and Switch) and 100%'d both, and now is going through the same process with BG3. I’m just thinking about how the achievement system is acting like a multiplier to the game’s value in this instance.