• qaz@lemmy.world
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    6 hours ago

    This is the game that is built on SpacetimeDB. It’s quite an interesting project.

  • maniacalmanicmania@aussie.zone
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    1 day ago

    This is uncharted territory and we are essentially running an experiment. For this reason we’re not licensing or open sourcing the game’s assets - the art, music, and IP will still be protected for the time being. But all of the code that makes the game run will be made public. We have not chosen the exact license under which we will be open sourcing the game’s code, but it will be one of the OSI’s approved open source licenses.

    • mr_jawa@lemmy.world
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      14 hours ago

      So am I understanding this correctly that means no private servers, just convenient ways to create your own client?

      • nevm@lemmy.ml
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        6 hours ago

        From the linked site’s home page:

        This means you’ll be able to browse the codebase, modify the code, share the code, host your own servers, experiment with mechanics, or just satisfy your curiosity about how an MMORPG ticks under the hood.

        • mr_jawa@lemmy.world
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          10 hours ago

          That makes sense. I didn’t really understand to be honest. Coming from old school mmos everything is locked down from my knowledge. I do agree that opening it up for all to see will just make it easier to exploit, but maybe good people will help find exploits faster and speed patching among?

    • ☆ Yσɠƚԋσʂ ☆@lemmy.ml
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      23 hours ago

      I mean, Id did this for years with Quake engines as well, so we kind of know how this works out. The assets tend to be the really difficult part for open source community to replicate. Still cool that they’re doing it though.

      Incidentally, this is where AI tools could really help open source community to make it easier to create nice looking open assets for the game engines like this.

    • opi@lemmy.ca
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      1 day ago

      Wonder if they’ll pull and id software type thing where the code is GPL