It always feels like some form of VR tech comes out with some sort of fanfare and with a promise it will take over the world, but it never does.

  • AskewLord@piefed.social
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    2 days ago

    because it doesn’t offer anyone any really value.

    it’s massively inconvenient and expensive compared to non-vr versions.

    i worked on a VR program 20 years ago. the same issues persist today as they did back then. it’s still bulky, uncomfortable, annoying, and way too many people get sick from using it for any prolonged period of time. if 50% of your users throw up after 5 minutes, you don’t have a viable product.

    it’s only really good for short term novelty experiences. and that’s where it overwhelmingly gets used, always has, and always will.