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Joined 2 years ago
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Cake day: December 14th, 2023

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  • Greenwashing is an issue, but so is avoiding complicated nuance by simply laughing at an idea without understanding it.

    The country I live in is mostly powered by renewables, they focus on reducing emissions, then capture at source, but they are currently having a healthy nuanced debate on whether to implement something like this.

    The original set of these were built without reguard to their specific carbon offset as they were built to be exerpimental and to experiment with the technology. As with almost anything on engineering.

    Modern ones have to go through a Life Cycle Assement (LCA) where they figure out when the break-even point will be before they are built and they are typically built where there is renewable energy sources. They must be net carbon negative for government subsidy.

    Arizona and Texas are mostly desert where trees may not be a viable option but they have solar and wind farms. Deforestation is awful and reforestation can be a great option but these two climates in particular have not had forrests for thousands of years.

    The largest one in Texas is owned and operated by an oil company, likely powered by oil, and the CO2 is used to frack more oil. For them it needs to be net profit rather then net carbon negative. Protest and ridicule away.

    Iceland has the most successful powered by geothermal and is over 90% net carbon negative already and likely to increase the longer it runs.

    Other places inject the CO2 into concrete building blocks making them stronger and a viable non destructive form of storage.

    Others turn them into burnable fuels effectively “recycling” the CO2.

    Others use them for industrial production of urea, methanol, fire exstinguishers, or even for drink carbonation or food preservation. Scrubbing the air for CO2 instead of the traditional method of capturing off-gases.



  • Long time Windows user tried switching over to various Linux distros recently but 12 of them couldn’t find drivers for my wireless card, ethernet, bluwtooth radio, or GPU. After 80 hours finally got to the point where I could sign in (mint Cinnamon) but it thinks my ethernet is wifi, wifi and bluwtooth don’t work, the GPU usage is buggy, only uses 4gb of my 128gb of ram, uses way more CPU then it should and randomly freezes. Oh and it won’t recognize my USB 3.0+ ports, only the 2.0 I’ve spent over 200 hours since trying to debug why to no avail. And none of my games run properly, even with Proton or Wine. They stutter, freeze crash, or spaz out.

    There’s a lot of people here saying that you just need to learn Linux, but I don’t want to have to learn how to write my own hardware drivers thank you very much.

    I can get fresh Windows installed, fully functioning with all the software I want in about an hour with full performance. Meanwhile after 300 hours with Linux I’ve turned a $5000 desktop into the functionality of a $200 chromebook.


  • The difference between coding and programming is similar to the difference between geeks and nerds: difference without distinction. Programming is the act of giving a computer instructions and coding is the act of writing code. We give computers instructions by writing code, so no difference.

    Godot is a great place to start. It is a free game engine with excellent documentation and a bunch of online content. It uses a programming language that is simpler/more abstracted then C/C#. It is also way more forgiving then C. The documentation has a couple of tutorials for you to follow as well. Godot also allows you to export your game to browser, android, or Steam.

    If that is too much for you you can try RPGMaker MV (nade for nonprogrammers) or Scratch (made for kids).

    Don’t focus on learning everything at once. Pick one thing to learn / focus on at a time.

    There are tons of free game assets out there for you to use to help you focus. For example when you are learning programming don’t worry about the images and sounds, use premade ones.

    You can always go back later and make your own assets for them when you decide to focus on that aspect.

    Along the way you may find you really enjoy one particular aspect of it and zero in on that, but for a baseline.

    Make tiny simple games so you can see progress and share. This one was/is the hardest one for me. I’ve long wanted to make games and had huge grandeous ideas for one and always itching to make it but I need to tackle things that are reasonable that I can finish.

    For 2D assets you could use GIMP for free or Affinity. As a solo developer I don’t recommend Adobe.

    For 3D assets Blender is the best way to go and is free.