I have a decent amount of hats, although none of them has quite sufficient size or flair…
I’m mostly happy with it, I like nice looking games, i like nice feeling components. In general i don’t think there’s a point in having those without great gameplay, but then again I bought Wyrmspan for the sole reason of ‘ooh pretty dragons!’ and was honestly surprised that I enjoy playing it too. Not that I expected the gameplay to be bad, I just don’t like competitive games.
I think the trend is simply game creators adapting to the market. There are more people who like and are willing to pay for nicer prettier games right now, that’s all. There are presumably also games being made that focus on mechanics only, just less than before?
I was telling a colleague about how my department started using Rust for some parts of our projects lately. (normally Python was good enough for almost everything but we wanted to try it out)
They asked me why we’re not using MATLAB. They were not joking. So, I can at least tell you their reasoning. It was their first programming language in university, it’s safer and faster than Python, and it’s quite challenging to use.
Been playing one of the Aeon’s End Legacy games, at the final nemesis now. It’s pretty great, although I feel that compared to the one Pandemic Legacy season we’ve played, it doesn’t achieve the level of harmony between theme and mechanics. There’s no explanation of why we get two tries at fights for example