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Cake day: June 2nd, 2023

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  • I don’t think I made my point clear enough. I don’t need anything special from the game mechanics, and I’m not talking about forcing some sort of arbitrary failure. It’s normal to reload a save once or twice for a tricky quest or boss. Most people don’t rage quit for doing so.

    All I’m asking about is how the plot of the game handles the protagonist’s success. In most games, your character beats the quests or bosses and as far as the NPCs are concerned your character did everything perfectly just once, either because they got lucky or because they are amazingly skilled. But what if it was acknowledged that the real reason is they can see how things will play out if they did things differently, and/or they’ve had enough time in an alternate reality to hone their skills.

    TLDR I’m talking about a narrative tool more than some weird gameplay mechanics.

    Edit: from other comments I gather some games fit the bill, Undertale, Deathloop, and Dark Souls, maybe No Man’s Sky too.