Avid physical media enjoyer 💿

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Joined 16 days ago
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Cake day: January 31st, 2026

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  • Me, personally, I have slowly started to shift towards “bones-only” storytelling for my campaign settings – I build a loose plot, some NPCs tied to it, locations and a few bigger encounters. Beyond that, I want my players to not feel railroaded to encourage them to think creatively in each session, as it helps me as a GM enjoy the session more when players aren’t always looking to me to tell them what they should do next. I also usually stockpile a bunch of pre-baked generic encounters, NPCs, shops and such so that I can keep up with their story and choices.