Software developer and a novelist https://farstrider.fi/

  • 3 Posts
  • 2 Comments
Joined 2 years ago
cake
Cake day: July 12th, 2023

help-circle


  • Gekkonen@sopuli.xyztoGames@sh.itjust.worksNew metroidvania
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    1 month ago

    Absolutely. What I’m talking about is something like Bloodstained, where honestly the upgrades simply meant you now get to proceed to the next linear area in the game, where the area now can use the ability you unlocked, but lots of older areas have no use of it.

    An example of a “key” like ability in Hollow Knight is the rocket dash. It’s only ever used to bypass an obstacle you normally wouldn’t be able to cross, but at the other side of the obstacle, you have no more use of that skill. I suppose it can be used in rare instances to travel around the map faster, but only if there’s a straight path.


  • Gekkonen@sopuli.xyztoGames@sh.itjust.worksNew metroidvania
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 month ago

    Too many metroidvanias have abilities that work more like keys - they open a door that gives access to a new area of the game. A better ability is something that changes how the game fundementally plays, or makes old areas feel fresh.

    Starting the game with sufficient movement is a big one. Hollow Knight starts with too few movement abilities, and the beginning is slow.