I was one of those nomadic users, every year, since 1998 with Mandrake Linux.
I have always been in love with the idea of an open source OS, but if I couldn’t game and work on it, it wasn’t ready. Every year, until Valve made it easy to game on Linux.
I made the switch when Proton was released and never looked back.
My point is, every time users go back to Windows, they have their own personal reasons, but those will some day not be the truth anymore.
Gaming for me is the only thing I don’t use Windows for. But for gaming I still do. Because I mainly game in VR and that’s still so far behind on LInux :(
But I have 20 odd computers in the house so it’s easy to have one with windows around (two in fact, another old one with Win 10 LTSC for programming some old radios).
I love KDE for all the options it gives 🫶 I don’t like Gnome, Systemd and all the other redhat influences but they are easy to avoid these days.
Because I mainly game in VR and that’s still so far behind on LInux :(
This is a major sticking point for me too. I’ve got a dusty Win10 partition I haven’t booted in ages, and I was keeping it around mainly for VR, but then Microsoft had to go and just extinguish that too.
Monado is making impressive progress but it’s a huge pain because they have to reverse engineer stuff with zero help from the manufacturers, instead of simply interfacing with the hardware.
I refuse to let Meta have any of my money though. I hope a good affordable VR kit comes out that isn’t another hyper-proprietary blackbox.
I think it will. I agree about Meta, though I’m too much of a VR fan to not have one 😳 And Pico isn’t any better (owned by bytedance). Vive is very focused on business (like large events with multiple people running around with headsets) these days.
I don’t blame you. I’m even tempted to get a Quest-something unit secondhand or something, if only because I’m pretty sure they’ve cracked it a bit better on the Linux side.
They’re making some progress on WMR’s controllers right now but they’re the most troublesome. Hand tracking works now! But a lot of games expect button input.
Seriously, we just need a good code leak or something so that hobbyist VR peripherals become more commonplace. Right now everything is focused on establishing lock-in to walled gardens instead of interoperability.
VR hardware should be just like getting a monitor / keyboard / mouse / flight stick / whatever, but they want to make it closer to a smart TV / phone so they can push you to throw it out and buy a new one every 6 months.
I was one of those nomadic users, every year, since 1998 with Mandrake Linux.
I have always been in love with the idea of an open source OS, but if I couldn’t game and work on it, it wasn’t ready. Every year, until Valve made it easy to game on Linux.
I made the switch when Proton was released and never looked back.
My point is, every time users go back to Windows, they have their own personal reasons, but those will some day not be the truth anymore.
Gaming for me is the only thing I don’t use Windows for. But for gaming I still do. Because I mainly game in VR and that’s still so far behind on LInux :(
But I have 20 odd computers in the house so it’s easy to have one with windows around (two in fact, another old one with Win 10 LTSC for programming some old radios).
I love KDE for all the options it gives 🫶 I don’t like Gnome, Systemd and all the other redhat influences but they are easy to avoid these days.
This is a major sticking point for me too. I’ve got a dusty Win10 partition I haven’t booted in ages, and I was keeping it around mainly for VR, but then Microsoft had to go and just extinguish that too.
Monado is making impressive progress but it’s a huge pain because they have to reverse engineer stuff with zero help from the manufacturers, instead of simply interfacing with the hardware.
I refuse to let Meta have any of my money though. I hope a good affordable VR kit comes out that isn’t another hyper-proprietary blackbox.
I think it will. I agree about Meta, though I’m too much of a VR fan to not have one 😳 And Pico isn’t any better (owned by bytedance). Vive is very focused on business (like large events with multiple people running around with headsets) these days.
I don’t blame you. I’m even tempted to get a Quest-something unit secondhand or something, if only because I’m pretty sure they’ve cracked it a bit better on the Linux side.
They’re making some progress on WMR’s controllers right now but they’re the most troublesome. Hand tracking works now! But a lot of games expect button input.
Seriously, we just need a good code leak or something so that hobbyist VR peripherals become more commonplace. Right now everything is focused on establishing lock-in to walled gardens instead of interoperability.
VR hardware should be just like getting a monitor / keyboard / mouse / flight stick / whatever, but they want to make it closer to a smart TV / phone so they can push you to throw it out and buy a new one every 6 months.