Then again, application software wasn’t cheap. Given inflation, would you pay a thousand bucks for a lifetime license of a piece of software that didn’t get any updates ever?
I was too young to really buy software but the most expensive game I bought as a kid was 40 guilders. If use and inflation correction calculator and convert to euros that game in 1995 would be 36 euros in todays money, about 40 dollars. This was a gameboy game.
A pc game back then was between 50 and 60 dollars (converted with inflation).
But this was all in a physical store, where you would get an actual box, book, cartridge or disc, etc.
Then again, application software wasn’t cheap. Given inflation, would you pay a thousand bucks for a lifetime license of a piece of software that didn’t get any updates ever?
I was too young to really buy software but the most expensive game I bought as a kid was 40 guilders. If use and inflation correction calculator and convert to euros that game in 1995 would be 36 euros in todays money, about 40 dollars. This was a gameboy game.
A pc game back then was between 50 and 60 dollars (converted with inflation).
But this was all in a physical store, where you would get an actual box, book, cartridge or disc, etc.