Imagine a game like “the sims” where you can adjust how autonomous the sims you control are. I could see Ai being used to control that.

Or having an elder scroll game were you just respond however you want and the npc adapts to it.

  • etchinghillside@reddthat.com
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    17 days ago

    Are you willing to put in an API key and pay money for interactions with an LLM?

    It’s not really a one time cost. And I don’t know if devs really want to take on that expense.

    • hesh@quokk.au
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      17 days ago

      I’d figure that small models could be run locally and even incorporated into the local game code without needing to use a big company’s API, if they wanted to.

      • SGforce@lemmy.ca
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        17 days ago

        They would increase requirements significantly and be generally pretty bad and repetitive. It’s going to take some time before that happens.

          • hayvan@piefed.world
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            17 days ago

            That would be crazy expensive for the studios. LLM companies are selling their services at a loss at the moment.

            • lmmarsano@lemmynsfw.com
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              16 days ago

              crazy expensive

              Citation missing, so unconvincing. We’re not talking about a general purpose LLM here. Are pretrained, domain-specific LLMs or SLMs “crazy expensive” to run?