Imagine a game like “the sims” where you can adjust how autonomous the sims you control are. I could see Ai being used to control that.
Or having an elder scroll game were you just respond however you want and the npc adapts to it.
Imagine a game like “the sims” where you can adjust how autonomous the sims you control are. I could see Ai being used to control that.
Or having an elder scroll game were you just respond however you want and the npc adapts to it.
Are you willing to put in an API key and pay money for interactions with an LLM?
It’s not really a one time cost. And I don’t know if devs really want to take on that expense.
I’d figure that small models could be run locally and even incorporated into the local game code without needing to use a big company’s API, if they wanted to.
Is an API key necessary? Pretty sure there are local LLMs.
They would increase requirements significantly and be generally pretty bad and repetitive. It’s going to take some time before that happens.
Would it? Game developers can run anything on their own servers.
That would be crazy expensive for the studios. LLM companies are selling their services at a loss at the moment.
Citation missing, so unconvincing. We’re not talking about a general purpose LLM here. Are pretrained, domain-specific LLMs or SLMs “crazy expensive” to run?
“it doesn’t have a library already so we dont wanna do it” - basically everyone