It’s a bias you have, because there are no nostalgia driven docs about current work. If you watch Game Developer conference videos you see lots of "we had to be creative to…"moments.
I don’t discard it, but how much they have to be creative on technical aspects today unless it’s to port a new game to older gens (do they even do that?), it just seems the hardware has so much power and potential they barely tap on it before the industry release new hardware.
It’s a bias you have, because there are no nostalgia driven docs about current work. If you watch Game Developer conference videos you see lots of "we had to be creative to…"moments.
I don’t discard it, but how much they have to be creative on technical aspects today unless it’s to port a new game to older gens (do they even do that?), it just seems the hardware has so much power and potential they barely tap on it before the industry release new hardware.