- cross-posted to:
- opensource@programming.dev
- cross-posted to:
- opensource@programming.dev
cross-posted from: https://programming.dev/post/41813614
I’m currently working on a file converter app that lets you easily convert your files in bulk without needing to mess around with 500 settings or confusing command-line apps. It’s mostly a replacement for all those “convert X to Y” websites.
This is just a front-end for ffmpeg and imagemagick, but the goal is to make something so simple even my parents could use without uploading sensitive files to shady websites on the internet. I’ve looked around, and I found all the local GUI converters like Handbrake are unwieldy to use, especially if you just want to convert in bulk.
The project is still very early, but I’d like some feedback:
Does anyone think this project is worth finishing, or are there too many GUI file converters out there already?
What do you think about the UI so far?
Cheers.


Out of topic, but how viable is godot for creating desktop/mobile apps? Can it be used for “serious” stuff, or is it more of an improvisation?
I have a whole blog post talking about using Godot for GUI development. The short of it is that it’s surprisingly good but has a few drawbacks, and it doesn’t have a bustling ecosystem like webdev tools. I’ve yet to try it on mobile, though.
Nice post! Thanks for sharing
https://materialmaker.org/ got made in it. I don’t know any other apps made in it but if it’s anyway similar to unity it’s doable
Making apps with Godot is actually very doable, it takes care of a lot of the typical annoyances involved with that process like UI layout, theme support, and cross platform distribution. The Godot language (GDScript) is very approachable and powerful, too.
The Godot editor itself is made with Godot, and here’s a few other nice examples of apps that I know of:
GodSVG
Wonderdraft (paid app)
Pixelorama