This kind of stuff is added at the expense of optimisations though. The time spent adding support for real time ray tracing could have been spent making the game perform better overall for everyone.
This kind of stuff is added at the expense of optimisations though
You could apply this to a lot of other graphical options. Not bothering with antialiasing other than TAA that’s setup in a dogshit way could free up some time for optimization. It usually doesn’t.
The time spent adding support for RT is extremely low nowadays. e: That’s the whole selling point of lumen for example
And lumen is ass. TAA is ass. All this new technology chasing “realistic lighting” is complete ass because it trades off so much quality. It’s being pushed by NVIDIA because its the only reason they have to sell new GPUs.
Our hardware is ridiculously powerful, but it’s just not harnessed properly.
Lumen wouldn’t be so ass if it didn’t default to shit values. Same with TAA, it’ll still look shit in motion though. Devs seem allergic to exposing frame weights at the very least. Also Lumen is hardware-agnostic, if you’re not using it’s software mode it benefits all cards with the required hardware. Nvidia have their own thing going.
All this new technology chasing “realistic lighting” is complete ass
Hard disagree.
RT can be really nice, I loved it’s look in Control though I was using a patch that tripled the ray count which made it heavy as hell. But for an early RT implementation I can let this slide, especially bc it meshed so well with the art direction.
Also RTGI is amazing when implemented right, look at gta 5 for a good example, it sips power even with most other rt features enabled
edit:
It’s being pushed by NVIDIA because its the only reason they have to sell new GPUs.
Come on bruh. They could stop selling gaming gpus this second and barely notice. It’s one of the selling features but far from the only reason.
Testing shows Valve did their testing already and made a decision based on it.
8GB runs majority of games perfectly fine. We only suddenly “need” more because the “big” games are developed like shit.
Thankfully games give you options. If you want crazy big textures and RT at 4K it’s your choice.
This kind of stuff is added at the expense of optimisations though. The time spent adding support for real time ray tracing could have been spent making the game perform better overall for everyone.
You could apply this to a lot of other graphical options. Not bothering with antialiasing other than TAA that’s setup in a dogshit way could free up some time for optimization. It usually doesn’t.
The time spent adding support for RT is extremely low nowadays. e: That’s the whole selling point of lumen for example
And lumen is ass. TAA is ass. All this new technology chasing “realistic lighting” is complete ass because it trades off so much quality. It’s being pushed by NVIDIA because its the only reason they have to sell new GPUs.
Our hardware is ridiculously powerful, but it’s just not harnessed properly.
Lumen wouldn’t be so ass if it didn’t default to shit values. Same with TAA, it’ll still look shit in motion though. Devs seem allergic to exposing frame weights at the very least. Also Lumen is hardware-agnostic, if you’re not using it’s software mode it benefits all cards with the required hardware. Nvidia have their own thing going.
Hard disagree.
RT can be really nice, I loved it’s look in Control though I was using a patch that tripled the ray count which made it heavy as hell. But for an early RT implementation I can let this slide, especially bc it meshed so well with the art direction.
Also RTGI is amazing when implemented right, look at gta 5 for a good example, it sips power even with most other rt features enabled
edit:
Come on bruh. They could stop selling gaming gpus this second and barely notice. It’s one of the selling features but far from the only reason.