Am I just deceived? I think I might love him?

  • paultimate14@lemmy.world
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    17 hours ago

    None of that was invented by Valve. “Normalize” is subjective but I would argue they didn’t do any of that either.

    Launchers existed for a long, long time before Steam- part of what made Steam so successful was having a centralized launcher for games from a lot of different companies together. Before then there was usually a separate launcher for each game.

    Online DRM has existed for as long as the Internet was ubiquitous enough to get away with it. Offline DRM existed before that. Even back in the 80’s games would ship with all sorts of anti-piracy mechanisms. The only 2 Valve games that ever had DRM were Artifact and DOTA 2, both of which were online multiplayer-only games, which seems perfectly reasonable to me.

    Maple Story is pretty widely considered to be the first game with micro transactions, and they were in the form of loot boxes. By the time Team Fortress came out the concept was already popularized in MMO’s, Facebook games like Farmville, and FIFA.

    Achievements aren’t something I really care about, but game had those concepts for years. I remember playing Spyro 2 as a kid and tracking down all the skill points. Sure it doesn’t use the word “achievement” but even today Sony uses the word “Trophy” to mean the same thing.

    Corporations aren’t your friend of course, it’s just weird that people think Valve invented these things. And Valve’s implementations are some of the most benign and consumer-friendly cases in the industry.

    The launcher i consider a positive - it’s a great way to organize my library, including non-steam games. There’s tons of free features I use all the time, like Remote Play, free Cloud Saves, friend management. It’s great for managing inputs from all sorts of different controllers, managing systems with multiple displays, allowing me to control everything with a controller without having to set it down to use my mouse and keyboard. They have great mod support for the games that use it. There’s tons more features I don’t use. It’s not just a launcher like EA Play or UPlay- it’s a full platform. It’s so useful that I even added GOG Galaxy as a non-steam game.

    Any business needs to balance the needs of its stakeholders. Owners, partners, creditors, consumers, employees, governments, etc. Valve is one of the fairest companies left alive in 2025 at balancing all of these entities, and yet in every online discussion about them someone always feels the need to pipe in and be like “well aktually they are secretly very bad!”, just because they don’t have the power to stop other companies from being shitty. They don’t have the bargaining power to tell Sega to get rid of Denuvo on a games from prior generations selling for $20. They don’t have the bargaining power to Ubisoft or Larian to drop their annoying launchers. They don’t have the power to tell other publishers and devs to stop adding pay-to-win mechanics. They don’t have the power to stand up to payment processors that are demanding certain content be removed from the store.

    Valve DOES have the power to promote Linux as a legitimately viable operating system for gamers, behind Linux enthusiasts. They have the power to get Microsoft to drop their ridiculous store. They have the power to get Ubisoft to at least add their games to Steam, even if you need a dumb launcher still. They have the power to clearly and consistently label games with DRM in their store so consumers can make informed decisions without spending hours digging through the legalize or EULA’s or doing research on enthusiast forums.

    It’s fair to question whether Valve’s 30% cut is justified for every publisher, though we also know that some publishers have been able to make separate deals at times. I’m sure you can find other things that are fair to question. It’s really weird to accuse people of “kissing Gabe’s ass” just for recognizing that Steam is the best platform for a consumer to use right now.